Мобильная версия

Доступно журналов:

3 288

Доступно статей:

3 891 637

 

Скрыть метаданые

Автор GRIFFITHS, MARK
Дата выпуска 1997
dc.description Home computer game playing appears to be one of the social and leisure phenomena of the nineties, yet there is still little known about the acquisition, development, and maintenance of computer game playing among children and adolescents. A survey of 147 eleven-year-old computer game players attending a summer camp revealed that their main reasons for playing were for fun, for a challenge, because there was nothing else to do, and because their friends did. Males played computer games significantly more regularly than did females and were significantly more likely to play sports simulation games and violent games. Females were found to play platform games and puzzlers significantly more than did males. It is suggested that computer game playing for most children is a fairly absorbing and harmless activity but that, for a small minority of children, it may be problematic.
Издатель SAGE Periodicals Press
Название Computer Game Playing in Early Adolescence
Тип Journal Article
DOI 10.1177/0044118X97029002004
Print ISSN 0044-118X
Журнал Youth & Society
Том 29
Первая страница 223
Последняя страница 237
Аффилиация GRIFFITHS, MARK, Nottingham Trent University
Выпуск 2
Библиографическая ссылка American Psychiatric Association. (1987). Diagnostic and statistical manual of mental disorders (3rd ed. rev.). Washington, DC: Author.
Библиографическая ссылка Atari. (1982). A public perspective. Berkeley, CA: Author.
Библиографическая ссылка Brasington, R. (1990). Nintendinitis. New England Journal of Medicine, 322, 1473-1474.
Библиографическая ссылка Bright, D. A., & Bringhurst, D. C. (1992). Nintendo elbow. Western Journal of Medicine, 156, 667-668.
Библиографическая ссылка Casanova, J., & Casanova, J. (1991). Nintendinitis. Journal of Hand Surgery, 16, 181.
Библиографическая ссылка Corkery, J. C. (1990). Nintendo power. American Journal of Diseases in Children, 144, 959.
Библиографическая ссылка Dalquist, N. R., Mellinger, J. F., & Klass, D. W. (1983). Hazards of video games in patients with light-sensitive epilepsy. Journal of the American Medical Association, 249, 776-777.
Библиографическая ссылка Egli, E. A., & Meyers, L. S. (1984). The role of video game playing in adolescent life: Is there a reason to be concerned?Bulletin of the Psychonomic Society, 22, 309-312.
Библиографическая ссылка Friedland, R. P., & St. John, J. N. (1984). Video-game palsy: distal ulnar neuropathy in a video game enthusiast. New England Journal of Medicine, 311, 58-59.
Библиографическая ссылка Gallup, G. (1982, May 19). The typical American teenager. Seattle Times, p. 17.
Библиографическая ссылка Griffiths, M. D. (1991a). Amusement machine playing in childhood and adolescence: A comparative analysis of video games and fruit machines. Journal of Adolescence, 14, 53-73.
Библиографическая ссылка Griffiths, M. D. (1991b). The observational analysis of adolescent gambling in UK amusement arcades. Journal of Community and Applied Social Psychology, 1, 309-320.
Библиографическая ссылка Griffiths, M. D. (1992). Pinball wizard: A case study of a pinball addict. Psychological Reports, 71, 160-162.
Библиографическая ссылка Griffiths, M. D. (1993). Are computer games bad for children?The Psychologist: Bulletin of the British Psychological Society, 6, 401-407.
Библиографическая ссылка Griffiths, M. D. (1995). Adolescent gambling. London: Routledge.
Библиографическая ссылка Griffiths, M. D., & Hunt, N. (1995). Computer game playing in adolescence: Prevalence and demographic indicators. Journal of Community and Applied Social Psychology, 5, 189-193.
Библиографическая ссылка Hart, E. J. (1990). Nintendo epilepsy. New England Journal of Medicine, 322, 1473.
Библиографическая ссылка Keepers, G. A. (1990). Pathological preoccupation with video games. Journal of the American Academy of Child and Adolescent Psychiatry, 29, 49-50.
Библиографическая ссылка Kestenbaum, G. I., & Weinstein, L. (1985). Personality, psychopathology and developmental issues in male adolescent video game use. Journal of the American Academy of Child and Adolescent Psychiatry, 24, 325-337.
Библиографическая ссылка Klein, M. H. (1984). The bite of Pac-man. Journal of Psychohistory, 11, 395-401.
Библиографическая ссылка McCowan, T. C. (1981). Space Invaders wrist. New England Journal of Medicine, 304, 1368.
Библиографическая ссылка McIlwraith, R., Jacobvitz, R. S., Kubey, R., & Alexander, A. (1991). Television addiction: Theories and data behind the ubiquitous metaphor. American Behavioral Scientist, 35, 104-121.
Библиографическая ссылка McClure, R. F., & Mears, F. G. (1984). Video game players: Personality characteristics and demographic variables. Psychological Reports, 55, 271-276.
Библиографическая ссылка Microprose. (1992). Press release. (Available from Unit 1, Hampton Road Industrial Estate, Tetbury, Glos, GL8 8LD)
Библиографическая ссылка Miller, D.L.G. (1991). Nintendo neck. Canadian Medical Association Journal, 145, 1202.
Библиографическая ссылка Morlock, H., Yando, T., & Nigolean, K. (1985). Motivation of video game players. Psychological Reports, 57, 247-250.
Библиографическая ссылка Neustatter, A. (1991, November 17). Keyboard junkies. The Independent on Sunday Review, p. 64.
Библиографическая ссылка Reinstein, L. (1983). de Quervain's stenosing tenosynovitis in a video games player. Archives of Physical and Medical Rehabilitation, 64, 434-435.
Библиографическая ссылка Rushton, D. N. (1981). “Space Invader” epilepsy. The Lancet, 1, 501.
Библиографическая ссылка Schink, J. C. (1991). Nintendo enuresis. American Journal of Diseases in Children, 145, 1094.
Библиографическая ссылка Siegal, I. M. (1991). Nintendonitis. Orthopedics, 14, 745.
Библиографическая ссылка Soper, W. B., & Miller, M. J. (1983). Junk time junkies: An emerging addiction among students. School Counsellor, 31, 40-43.

Скрыть метаданые