Мобильная версия

Доступно журналов:

3 288

Доступно статей:

3 891 637

 

Скрыть метаданые

Автор MICHAELS, JAMES, W.
Дата выпуска 1993
dc.description The present study addresses two aspects of commercial video game parlors. Information on the physical and social environments parlors provide for youth was collected from interviews with parlor managers and informal observation. The general conclusion is that the environment provided varies considerably across parlors. In the second part of the study, parlor traffic was found to be largely a function of temporal and ecological variables, including season of year, day of week, time of day, and location of parlor.
Издатель SAGE Periodicals Press
Название Patterns of Video Game Play in Parlors as a Function of Endogenous and Exogenous Factors
Тип Journal Article
DOI 10.1177/0044118X93025002005
Print ISSN 0044-118X
Журнал Youth & Society
Том 25
Первая страница 272
Последняя страница 289
Аффилиация MICHAELS, JAMES, W., Virginia Polytechnic Institute and State University
Выпуск 2
Библиографическая ссылка Anderson, C. A., & Ford, C. M. (1986). Affect of the game player: Short-term effects of highly and mildly aggressive video games. Personality and Social Psychology Bulletin, 12, 390-402.
Библиографическая ссылка Chambers, J. H., & Ascione, F. R. (1987). The effects of prosocial and aggressive videogames on children's donating and helping. Journal of Genetic Psychology, 148, 499-505.
Библиографическая ссылка Cooper, J., & Mackie, D. (1986). Video games and aggression in children. Journal of Applied Social Psychology, 16, 726-744.
Библиографическая ссылка Dominick, J. R. (1984). Videogames, television violence, and aggression in teenagers. Journal of Communication, 34, 134-147.
Библиографическая ссылка Egli, E. A., & Meyers, L. S. (1984). The role of video game playing in adolescent life: Is there a reason to be concerned?Bulletin of the Psychonomic Society, 22, 309-312.
Библиографическая ссылка Gibb, G. D., Bailey, J. R., Lambirth, T. J., & Wilson, W. P. (1983). Personality differences between high and low electronic video game users. Journal of Psychology, 114, 159-165.
Библиографическая ссылка Griffith, J. L., Voloschin, P., Gibb, G. D., & Bailey, J. R. (1983). Differences in eye-hand motor coordination of video-game users and non-users. Perceptual and Motor Skills, 57, 155-158.
Библиографическая ссылка Kaplan, S. J. (1983). The image of amusement arcades and differences in male and female video game playing. Journal of Popular Culture, 16, 93-98.
Библиографическая ссылка McClure, R. F., & Mears, F. G. (1984). Video game players: Personality characteristics and demographic variables. Psychological Reports, 55, 221-276.
Библиографическая ссылка McClure, R. F., & Mears, F. G. (1986). Videogame playing and psychopathology. Psychological Reports, 59, 59-62.
Библиографическая ссылка Mehrabian, A., & Wixen, W. (1983). Lights out at the arcade: Restricted appeal limits video game popularity. Psychology Today, 17, 72-73.
Библиографическая ссылка Mehrabian, A., & Wixen, W. J. (1986). Preferences for individual video games as a function of their emotional effects on players. Journal of Applied Social Psychology, 16, 3-15.
Библиографическая ссылка Melancon, J. G., & Thompson, B. (1985). Selected correlates of computer arcade game play. Perceptual and Motor Skills, 61, 1123-1129.
Библиографическая ссылка Needham, N. R. (1982). Thirty billion quarters can't be wrong—or can they?Today's Education, 71, 53-55.
Библиографическая ссылка Nelson, T. M., & Carlson, D. R. (1985). Determining factors in choice of arcade games and their consequences upon young male players. Journal of Applied Social Psychology, 5, 124-139.
Библиографическая ссылка Schutte, N. S., Malouff, J. M., Post-Garden, J. C., & Rodesta, A. L. (1988). Effects of playing videogames on children's aggressive and other behaviors. Journal of Applied Social Psychology, 18, 454-460.
Библиографическая ссылка Soper, W. B., & Miller, M. J. (1983). Junk-time junkies: An emerging addiction among students. School Counselor, 31, 40-43.

Скрыть метаданые